Looking for C++ and Quantum Computing enthusiasts to join our open-source quantum simulator
:first-child]:h-full [&>:first-child]:w-full [&>:first-child]:mb-0 [&>:first-child]:rounded-[inherit] h-full w-full [&>:first-child]:overflow-hidden [&>:first-child]:max-h-full"> Go to QuantumComputing r/QuantumComputing • 28m ago ElectroX79 Looking for C++ and Quantum Computing enthusiasts to join our open-source quantum simulator Hello! We’re a team of two Computer Engineering students (UPC), about to start our second year, currently developing a high-performance standalone quantum simulator with its own visual interface. We’ve registered for the Barcelona Supercomputing Center (BSC) Hackathon and are looking to bring one or two key contributors into the team. That said, the hackathon is not the reason this project exists—it’s actually the other way around. The project came first, so you can expect this to be a long-term effort (possibly lasting years). The project is fully remote (you can contribute from anywhere in Spain without ever meeting us in person if that's what you prefer). However, if you're based in Barcelona and would like to join us physically for the hackathon, you'd be more than welcome. If you choose that option, we can register you as well. An important note about us: We're students and beginners in this field. Even though we take the project very seriously and strive for technical rigor, we see it as both a production and a learning project. We want to build something ambitious, but our main goal is to learn, wrestle with the hardware, and grow as engineers. We're not looking for experts—we're looking for learning partners. What is the project? The project follows a modular architecture split into three independent layers: Front-End / UX (Unity): An interactive 3D environment for visualizing quantum registers and Bloch sphere rotations (C#). Backend / Orchestrator (C++): The intermediate layer responsible for managing and routing computation requests from the front-end to the numerical core. Data Engine (C++): A reusable data